Continue to acquaint our readers with the amazing process of creating epic Hollywood movies. Today, we elaborate on the process of filming and special effects for the final film of the trilogy, "The Hobbit" director Peter Jackson.
The film "The Hobbit: The Battle of the Five Armies" just last month released in theaters, so some of you might not even have time to read it. If you are afraid of spoilers and do not want to spoil your pleasure from viewing the picture, we recommend that you refrain from reading this material.
The creation of special effects for the film studio traditionally engaged Weta Digital, whose name is read in Russian "Weta" rather than "the Council", as some might think. "Weta" - a kind of large insects, living mainly in New Zealand. It is in their honor and was named founded in 1993 by Peter Jackson studio to create cutting-edge special effects for film and television.
Since its inception, Weta Digital managed to create special effects for dozens of pictures, so that the company's specialists are constantly evolving and are not sitting idly by. Among the works of this studio trilogy "The Lord of the Rings", a remake of the movie "King Kong", a fantastic band Robert Zemeckis 'Contact', "District №9», «Avatar", "Rise of the Planet of the Apes," "Man of Steel" and many other blockbusters .
When working on the final film of the trilogy, "The Hobbit" studio programmers had to write more than 350,000 lines of code just to create a believable system of destruction of objects in the scene of the attack the dragon Smaug in the fishing village. There have been many models of fishermen's huts, each of which was destroyed strictly on collision with the body of the dragon, realistic burned and scattered thousands of wooden splinters. Studio executives is particularly proud of his achievement that, what explains in this video.
Not without improvement program Massive, which is responsible for displaying the frame of hundreds and thousands of different characters on the battlefield. The app was created more for the needs of "Lord of the Rings", but while working on "The Hobbit" program has been greatly improved and partly rewritten.
Virtual characters began to look even more believable. Especially for this Weta Digital has developed its own system of rendering realistic materials, and created a new system of motion capture and animation. If before the creatures in the film animated using skeletal animation, now on the virtual dice "fasten" muscle mass character to look even more believable.
Who would not say that, but the success of a good film lies not only in special effects, but also in the cast of the game and competent acting. With that film, too, everything is in order. As a bonus, you can watch this video about the process of filming, which shows how much each member of the crew tried to command us to contact you in the end have been impressed with the results of their work.